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Rec Room shuts down after decade and 150 million players – Hypergrid Business

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(Picture courtesy Rec Room.)

Rec Room, a Seattle-based social digital world that raised $294 million and briefly reached a $3.5 billion valuation, will shut down on June 1, 2026, the corporate introduced yesterday. Snap Inc. confirmed the identical day that it has acquired choose property from the corporate.

“Regardless of this recognition, we by no means fairly found out learn how to make Rec Room a sustainably worthwhile enterprise,” the corporate mentioned within the announcement. “Our prices all the time ended up overwhelming the income we introduced in.”

For the broader metaverse business, the closure is one other stark reminder that consumer development with out a working income mannequin just isn’t a enterprise.

Snap picks up the items

Snap confirmed that it acquired choose property from Rec Room, and that some Rec Room staff shall be becoming a member of Specs Inc., the Snap {hardware} subsidiary engaged on its Spectacles augmented actuality glasses, based on GeekWire. Snap mentioned it was drawn to the Rec Room staff’s experience in constructing social, multiplayer XR experiences.

Neither firm indicated that Rec Room could be revived at Snap in its present type, GeekWire reported. Nick Fajt, Rec Room’s co-founder and CEO, mentioned he was “very happy with the staff,” grateful to the neighborhood, and enthusiastic about what’s subsequent.

From $3.5 billion to zero

Rec Room raised $145 million in its December 2021 Collection F spherical, bringing its complete valuation to $3.5 billion, the corporate introduced on the time. The spherical was led by Coatue Administration, with Sequoia Capital, Index Ventures, and Madrona Enterprise Group additionally taking part. Whole funding throughout all rounds reached $294 million, based on analysis agency Sacra.

The corporate reduce employees twice earlier than calling it quits. In March 2025, Fajt introduced a 16 % discount in headcount, saying the corporate needed to cowl its personal prices with out counting on extra funding, based on a Rec Room weblog publish.

Then in August 2025, the corporate laid off half of its employees.

After the August layoffs, Fajt printed an unusually candid breakdown of the corporate’s funds.

UGC income was rising 70 % 12 months over 12 months, Fajt mentioned on the time, however the economics have been punishing: when a participant purchased a UGC merchandise, Rec Room stored solely about 30 cents on the greenback after paying platform charges and creator cuts, in comparison with 70 cents on objects the corporate made itself, based on that publish. He mentioned the corporate had runway projected into 2029.

It didn’t make it.

What’s shutting down — and when

Efficient instantly, Rec Room has stopped permitting new account creation, new buddy additions, and new sign-ups for its Rec Room+ subscription service. After Could 1, gamers will not be capable of buy tokens. After Could 18, creators will not be capable of earn new tokens. A last creator payout shall be processed on June 1, based on the announcement.

On June 1, gamers will not be capable of log in, the rec.web web site will go offline, and on-line companies associated to Rec Room Studio will stop, the corporate mentioned. As a farewell gesture, the corporate discounted first-party content material by 80 % and unlocked many Rec Room+ subscription options for all customers at no cost.

Saving your creations

Creators can’t obtain working copies of their rooms, however can export room and invention knowledge in codecs appropriate with different instruments, corresponding to Unity, permitting them to doubtlessly rebuild their work on different platforms, the corporate mentioned. That export function is obtainable solely via the Steam PC construct and was in last inner testing as of the announcement, with availability anticipated inside a few week.

Gamers can obtain their photographs and a “last report card” avatar memento.

A broader sample

The Rec Room closure comes as Meta retreated from its personal digital social platform. As of June 15, Quest headset customers will lose entry to Horizon Worlds totally and the power to create or publish VR content material will finish, leaving solely the cell model of the app energetic. You may learn extra about it in our earlier story right here.

Rec Room had been making progress on its creator economic system earlier than the top. In September 2025, the corporate introduced that creators had earned greater than $1 million in a single quarter for the primary time — a milestone that had taken all the 12 months of 2021 to succeed in when this system first launched.

My take-away from all this? That creators must be cautious of placing their eggs into one basket, particularly one with a closed, proprietary ecosystem. There’s a motive we’ve got the World Extensive Net as a substitute of America On-line.

It is going to be good to see an open different for the metaverse. Possibly, as soon as AI coding will get a bit higher, we will improve OpenSim for the brand new period?

Maria Korolov
Hypergrid Enterprise editor and writer Maria Korolov is a science fiction novelist. In the course of the day, Maria Korolov is an award-winning freelance know-how journalist who covers synthetic intelligence, cybersecurity and enterprise digital actuality. See her Amazon creator web page right here and observe her on Twitter, Fb, or LinkedIn, and take a look at her newest movies on the Maria Korolov YouTube channel. E mail her at [email protected]. Her first digital world novella, Krim Instances, made the Amazon best-seller record in its class. Her second novella, The Misplaced King of Krim, is out now. She can be the writer of MetaStellar, a brand new on-line journal of speculative fiction.
Maria Korolov
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